3DS Max for Beginners : 3D Modeling Fundamentals
183 minutes of course content
Review course syllabus
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Course Description
Master the art of 3D modeling using 3DS MAX in just a few hours. Take your first step to enter the 3D computer graphic world with this carefully designed course.
First we'll cover the fundamental stuff in 3DS MAX such as the UI, transformation, object creation and manipulation. Then we move on to different 3D modeling techniques from primitive object, polygon based modeling, spline based modeling until we learn how to use subdivision or NURMS for modeling. We'll cover a lot of exercise projects designed to develop your skill step-by-step.
After taking this course, you will be able to:
- Navigate and use 3ds Max with ease
- Fully understand how 3D software essentially works
- Hands on 3D modeling projects using polygonal based techniques
- Hands on 3D modeling projects using spline based techniques
- Create any kind of complex 3D objects by combining different techniques explained in this course
This course is for professionals within the following business functions:
- This course is designed for complete beginners so no prior experience is needed.
- The skills you learn from this course will become the foundations of our next course where we learn more advance topics. After completing this course you are recommended to take the next step course “Interior rendering with 3ds Max and Corona” where you can deepen your knowledge further on: lighting, material and rendering using Corona rendering engine.
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Introduction - 75 Minutes
- Introduction
- 3ds Max UI
- Viewport navigation
- Create vs. modify
- Selections
- Transformation
- Pivot point
- Transformation settings
- Modifier
- Duplication
- Surface normal
- Basic scene management
- Layer management
- Unit and measurement
- Snapping
- Alignment
- Common problems
- Primitive vs. editable
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Polygon based modeling - 56 Minutes
- Intro to editable poly
- Sub-object selection
- Edge modeling
- Cut and slice techniques
- Border modeling
- Polygon modeling
- NURMS
- Project: Round table
- Project: Dining table
- Project: Console table
- Project: Tolilet
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Spline based modeling - 52 Minutes
- Introduction to Spline
- Spline vertex types
- Spline modification
- Spline boolean
- Cross, insert and weld
- Extrude modifier
- Lathe modifier
- Bevel profile modifier
- Project: Mechanical pencil
- Project: Hammer
- Project: Accent chair
About the Expert
Widhi Muttaqien