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Rapid Prototyping for Entrepreneurs: Build a Demo in Two Hours

315 minutes of course content

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$49.00 (taxes calculated at checkout)

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Course Description

“Building the right product requires systematically and relentlessly testing that vision to discover which elements of it are brilliant, and which are crazy" - Eric Ries, Lean Startup

In this course you'll learn one of the most sought-after skills: Rapid prototyping.

What's the difference between an entrepreneur or product manager that finds the right idea, brings stakeholders on board, and effectively communicates their vision and one that doesn't?

A prototype.

Yes, the ability to make prototypes can work wonders with your startup or organization. A prototype allows you to not just imagine a product, but make it real. No more spreadsheets or vague verbal descriptions. Show your users and your team exactly what you want and get taken seriously.

Whether you're a solopreneur or part of a larger organization you need to be able to effectively turn ideas into real tangible, working demos. This course is focused on giving you, the digital professional, the ability to rapidly assemble and deploy working web and mobile prototypes in just a few hours.

The best part about this? We're going to do all of this without code. No programming, no technical books to study, no distractions from what you do best.

Why you should learn how to rapid prototype:

Entrepreneurs

  • Launch your MVP for free and start getting real user feedback today.
  • Cut through the fundraising noise and show investors something they can understand, a real product.
  • Stop guessing what feature is essential to your vision. Prototype it and test it this morning and by the afternoon have your answers.
  • Cut your contracting costs by 50% and save yourself the headaches of misunderstandings and poorly compiled project specs.

Product Managers

  • Stop bugging your developer team to make incremental changes that they don't understand. Show them exactly what you need done and keep them out of the “is it worth it" debate.
  • Test out new features and get user feedback before you make major changes.
  • Get organizational approval for initiatives by letting then USE the exact thing you're proposing.

Designers

  • Bring some life to your PSDs and make them interactive.
  • Bridge the gap between design and development by removing any chance for miscommunication or misunderstanding.
  • Get more accurate feedback from users and reviewers by deploying your designs in browser and on their phones.

Growth Hackers

  • Cut your experiment iteration time in half and stop overloading your developer resources.

Web & Marketing agencies

  • Get more projects approved and increase your billable hours by pitching your clients with prototypes.
  • Never waste time and money building something incorrectly. Prototype it and find out exactly whether you're on the right path.
  • Win over prospective clients by rapidly building their proposal and demo-ing it back to you them. A huge advantage in the client acquisition game!

I'm going to walk you through step by step how you can take an idea, conceptualize the requirements, and roll out a polished and professional prototype, without touching any code.

After taking this course, you will be able to:

  • Understand the benefits and correct usages of prototypes
  • Understand the basic terminology of web and design speak
  • Use Sprintkick's product creation framework: Sx5
  • Create and articulate a strategy for your product
  • Outline the scope and specifications of your potential product
  • Create "sketch" wireframes with Balsamiq
  • Used advanced features and export settings in Balsamiq
  • Use all advanced features and techniques in Pidoco
  • Create a functional and interactive prototype in Pidoco
  • Present your prototype in the best possible way to investors, team members, and developers

This course is for professionals within the following business functions:

  • Entrepreneurs who want to take their game to the next level and start prototyping their ideas before building them
  • Any person who is non-technical and wants to develop skills that will allow them to create professional web / mobile apps
  • Project and product managers who want a more effective way of pitching new ideas and features internally
  • Marketers who want a more rigorous way of testing their ideas before launching them
  • Anyone who works for a web or marketing agency that wants to win more clients and have an advantage against competition
  • Anyone who wants to minimize risk and cost associated with launching their ideas
  • Anyone who aspires to be an entrepreneur but lacks the skills or the confidence
  • Anyone looking to hire, outsource, or contract a developer / designer but wants a more accurate estimate and lower price

    1. Introduction - 70 Minutes

      1. Course overview
      2. Course format
      3. Crash course terminology
      4. What is a wireframe? What is a prototype?
      5. High fidelity and low fidelity
      6. Understanding why we use wireframes and prototypes
      7. Picking a tool
      8. Important things to understand beforehand
      9. Following the construction path
      10. Section 1 review material
    2. Coming up with details - 30 Minutes

      1. Coming up with strategy
      2. Coming up with scope of our project
      3. Section 2 review material
    3. Building our low fidelity version - 150 Minutes

      1. Intro to sketching
      2. Materials for sketching
      3. Sketch it out part 1
      4. Sketch it out part 2
      5. Upgrade to a tool, getting started with Pidoco
      6. Getting used to the features in Pidoco
      7. Creating a quick sitemap upfront
      8. The site elements to start with
      9. Using templates
      10. Handling images in Pidoco
      11. Adding and controlling layers in Pidoco
      12. Annotate everything
      13. Alternative: Using Balsamiq part 1
      14. Alternative: Using Balsamiq part 2
      15. An example project created in Balsamiq
      16. Creating the low fidelity version of the Happy Hour app
      17. Section 3 review material
    4. Creating an interactive prototype - 60 Minutes

      1. Getting it designed and polished
      2. Why I don't use HTML/CSS
      3. Introducing M.A.P.
      4. Adding interactivity to your prototype
      5. Collaborators & reviewers
      6. Creating the tablet version
      7. Section 4 review material
    5. Prototyping and beyond - 5 Minutes

      1. What's next?
      2. Section 5 review material

      About the Expert

      Evan Kimbrell

      Evan Kimbrell

      Hi, I'm Evan Kimbrell. Thanks for checking out my course. Currently, I'm the Founder, Director of Sprintkick, a referral based full service digital agency based out of San Francisco. Over the last 4 years, I've overseen the development and launch of over 100 web and mobile apps. Clients range from 1-2 man team startups bootstrapping their initial idea, to multibillion dollar Fortune 100s like Wal-Mart, Dick's Sporting Goods, & GNC. Previous to Sprintkick, I worked as a VC for a brand new firm called Juvo Capital, based out of L.A. I spearheaded the firms expansion into Silicon Valley deal flow and into Consumer Web tech category. Previous to working for Juvo, in the long long ago, I was a co-founder for a educational software startup called ScholarPRO that raised a ton of money and then spectacularly blew up (in the bad way). Before it exploded like the Death Star, I went through 5 tech incubators (yes 5) with Tech Stars, Excelerate Labs, MassChallenge, Babson Venture Program, and Sparkseed. I'm an avid AirBNB host for the Fishermans Wharf district of San Francisco. My space has the #1 search ranking for my area, has hosted over 200+ people, and is currently booking out 18 months in advance :) Over the last year I've helped multiple other hosts get their properties listed and maximize their price per night. Results range from an extra +50% in price for established hosts, and +400% for brand new hosts. Hope you enjoy my courses!
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